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Blood Death Knight Encounter Tips
Di Llarold
[Last Updated]:
21/06/2018
Cronologia
Patch: 10.2.6
Punteggio: 3.7/5
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5
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Punteggio: 3.7/5
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The World of Warcraft Legion Blood Death Knight Encounter Tips page discusses Blood-specific strategies to help deal with raid boss mechanics. This guide is written by
Llarold
, who
creates videos on Youtube
and
streams on Twitch
. He also authors the
Protection Warrior Guide
.
Mythic+ Tips
First off, here are some general things to keep in mind when tanking dungeon content:
Maintain
Scudo d'Ossa
when tanking packs of mobs.
Don't be afraid to use your defensive cooldowns to stay alive. They're of no use once you're dead!
Arma Runica Danzante
is a great all-purpose offense/defense cooldown when tanking packs of mobs.
Practice makes perfect. Don't be afraid to learn from your mistakes,
that's the path to improvement!
How you approach pulls and cooldown management is determined by the week's affixes. Here are a few affix-specific suggestions:
Esplosione
deals Shadow damage, making
Scudo Antimagia
a huge mitigation tool.
Presa Mortale
and
Presa di Malacarne
make
Rosso Sangue
almost meaningless.
Necrosi
can get pretty nasty once it stacks up high. The slow from
Presa Stretta
can help you kite to reset stacks, and
Paramenti di Acherus
make
Scudo Antimagia
into a near-guaranteed Necrotic reset.
For
Vivacità
, try to maximize your damage output at all times, and use
Comando Oscuro
and
Presa Mortale
aggressively to regain threat on lost targets.
Antorus, the Burning Throne
Talent recommendations are just that, recommendations. You may need to change one or more talents depending on the encounter, your gear, group, and skill level.
Vilbombardamento
serves as the tank swap mechanic. Taunt when the other tank is affected by it, and run away from the boss when you are affected by it. There is a roughly 5-second countdown before Garothi Warbreaker begins firing at you. Use that time to gain some distance! The projectiles have travel time, so the further you are away from the boss, the more time you have to dodge. As long as you're roughly 30 yards away and run in a large circle, you should not be hit.
Scudo Antimagia
will greatly reduce your damage taken should you choose to help soak
Annichilimento
.
Always keep the Hounds more than 40 yards apart!
Scudo Antimagia
greatly reduces damage taken from
Fauci Ardenti
and
Fauci Corrotte
.
Scudo Antimagia
cannot
prevent the fear from
Peso dell'Oscurità
. You will need raid members to stack on you for it!
Swap back and forth with your co-tank to reset stacks of
Rivela Debolezza
. Swap at 2 stacks (3 if needed).
Position the active boss next to
Emettitore del Vilscudo
for
Scarica di Colpi
casts.
Maintain threat on adds whenever General Erodus is not the active boss, and use
Presa Mortale
to pull adds back into melee range as you can.
Position the active boss to help melee avoid stepping on
Mina Entropica
.
Move Portal Keeper out of
Mondo Collassante
. Try to tank her on the opposite side of the platform from active portals so that if the portal group comes down during
Mondo Collassante
, they are not landing in it!
Squarcio della Realtà
is the taunt swap mechanic.
Scudo Antimagia
can reduce damage from it significantly. Taunt Hasabel when it falls off.
Pick up adds as they spawn from
Portale di Trasporto
, and keep Hasabel near the portal so DPS can AoE easily.
Presa Mortale
and
Presa di Malacarne
are great for maximizing the raid's AoE DPS!
Dodge
Sbarramento di Viltempesta
, and position Hasabel so that melee can DPS without being hit by it!
Distruttore Vilinfuso
are the tank adds in this fight. Hold threat on them, and interrupt their
Attacco d'Artiglieria
casts.
Slow adds and do as much damage as you can.
Use
Presa Mortale
and
Presa di Malacarne
to stack up packs of adds in order to help the raid AoE.
Squarto
and
Lancia Folgorante
are the tank swap mechanics. Taunt the boss when they fall off.
Make sure you are out of range of players with
Maledizione del Torpore
. Don't get slept!
Avoid being hit by
Esplosioni Caricate
during phase 2.
Avoid triggering traps, and position the boss during phase 2 so that melee can dps without triggering traps as well.
During phase 1, make sure you are not within 5 yards of any other players.
Assalto Plasmante
is the tank swap mechanic. Taunt when your debuff falls off, roughly every 2 stacks.
Help soak
Bomba Diabolica
away from the raid. Use
Scudo Antimagia
to reduce the damage.
While adds are active, position them so DPS can cleave them and the boss.
Help soak damage from
Demolizione
and
Annichilimento
when the corresponding adds are active.
Never move more than 8 yards from your co-tank.
Assalto dell'Ombra
is the tank swap mechanic. Taunt immediately when it hits your co-tank!
Keep Varimathras stationary throughout the encounter, and do not get hit by any mechanics other than
Assalto dell'Ombra
.
Keep the active bosses at least 18 yards apart at all times, or they cannot be damaged due to
Patto delle Shivarra
!
Congelamento Rapido
and
Assalto Ardente
are the taunt swap mechanics. Taunt when your debuff falls off, around 5 stacks.
Scudo Antimagia
is a great damage reduction cooldown for both of these.
Face Noura away from the group to avoid hitting them with
Assalto Ardente
.
Sidestep Asara's
Lame d'Ombra
casts and dodge
Sciabola Turbinante
.
Position the bosses so they can be damaged by melee during
Tempesta dell'Oscurità
.
Remain within close range of your co-tank to split damage from
Presa di Taeshalach
.
Presa di Taeshalach
is the tank swap mechanic, taunt when it falls off (around roughly 6-8 stacks).
Tecnica di Taeshalach
is a coordinated Taunt swap mechanic.
Spezzanemici
deals massive damage to everyone hit and debuffs them, making them take 500% more from subsequent hits. This should only hit one tank per cast. Use a defensive cooldown to prevent death!
Squartamento di Fiamma
splits its damage evenly among everyone hit. This should hit the entire raid.
Scudo Antimagia
is a perfect defensive cooldown for this ability.
Tempesta Rovente
is a massive AoE damage spell that forces the raid to run away from Aggramar until it is finished.
When Aggramar performs the
Tecnica di Taeshalach
, he will cast
Spezzanemici
, then
Squartamento di Fiamma
, then
Spezzanemici
again, then
Squartamento di Fiamma
again, and end with
Tempesta Rovente
.
The first tank can take the first
Spezzanemici
and
Squartamento di Fiamma
, then the second tank can take the second
Spezzanemici
and
Squartamento di Fiamma
. So long as the
Spezzanemici
casts never hit one tank twice and never hit any non-tank raid members, and
Squartamento di Fiamma
is split across the raid each time, everything will be fine.
It's a bit complicated to describe, but easy to handle in practice!
During the intermissions, keep
Fiamma di Taeshalach
at least 15 yards away from each other and the other adds.
Falce Sferzante
is the tank swap mechanic. Avoid getting cleaved when you are not actively tanking, and never cleave the raid!
If you are marked with a
Cielo e Mare
orb, try to position it toward the melee DPS if you are not actively tanking.
During Phase 2, if you have the
Avatar di Aggramar
buff, move to players with
Bomba dell'Anima
and soak it so they don't die.
During Phase 3, tank the
Spada del Cosmo
at least 20 yards away from other adds. The middle of the room is a good place to start.
Tank the
Lame dell'Eterno
add near other adds so it can be cleaved down.
Help interrupt
Faro Cosmico
.
During Phase 4, Release Spirit immediately, and quickly move to the Tree so that you can pick up the boss and DPS can start doing work.
Death is now the tank swap mechanic. Tank the boss until
Falce Sferzante
kills you, and continue to avoid cleaving the raid.
When you die, pick up as many
Granulo di Potere Titanico
as you can before rezzing to keep working on the boss.
Tomb of Sargeras
Scudo Antimagia
is excellent at reducing damage from
Armatura Ardente
. This is the best spot to use it.
Be sure never to
Confessione
at the same time as your co-tank, or the raid will have no tank for Atrigan!
Pulling Atrigan toward Belac can help your DPS cleave both targets, but be sure to pull them apart before Belac casts
Vilburrasca
, and keep them apart until Atrigan is finished with
Segaossa
.
Move out of melee range and do not attack Atrigan while he is casting
Segaossa
.
When your healers are confessing is a good time to use defensive cooldowns.
Trade threat with your co-tank to reset stacks of
Abrasione Scheggiata
.
Move Harjatan out of
Acque Fradice
so that your raid has a safe place to stand.
Turn Harjatan toward the raid to split damage from
Rabbia Incontrollata
.
Pick up adds and tank them near Harjatan so that your DPS can cleave them down.
Dodge pools during
Assorbimento
.
Trade threat with your co-tank when
Peso del Dolore
goes out to avoid demolishing your raid. This is also a great time to use
Scudo Antimagia
.
The
Peso del Dolore
tank should pick up Abyss Stalkers, as their hits deal Shadow damage.
Move Sassz'ine out of
Buio Coprente
,
Folgore Tonante
, and
Ondata Schiacciante
immediately
.
Do not get near Sarukel, or he will eat you (
Divoramento Totale
).
Stand behind
Buio Coprente
to avoid
Tornado Tagliente
.
Keep the boss near the center of the room during the majority of the fight. Change sides of the room to reset your
Effusione Oscura
or
Effusione Luminosa
stacks as needed, but try to avoid making the melee run around the room to chase the boss.
Crossing from one side of the room (indicated by the color on the ground) triggers
Epurazione Astrale
, resetting
Effusione Oscura
or
Effusione Luminosa
.
Dodge the
Lama del Crepuscolo
.
During phase 1, both tanks should split
Lama Lunare
, along with a sturdy melee DPS if needed. Taunt swap after
Lama Lunare
is cast so the first tank can clear the healing debuff without having to run the boss around the room.
During phase 2, tank the Moontalon Owl near Captain Moonstrike.
During phase 3, alternate threat on Priestess Lunaspyre to reset stacks of
Fuoco Lunare
Whether tanking in Spirit or Corporeal realm, try to maintain threat on all adds in your realm, and keep them stacked up near the front, slightly off-center of the platform.
Presa Mortale
and
Presa di Malacarne
are helpful for gathering adds to maximize DPS. If you are tanking Spirit realm, use
Presa di Malacarne
immediately on the pull (it should be your first spellcast!) to help your DPS cleave.
If tanking in Spirit realm, use
Scudo Antimagia
to reduce damage from
Frantumazione Mentale
.
Below 30% health, the Corporeal tank should pick up The Desolate Host initially. The Spirit and Corporeal tanks should tank The Desolate Host back and forth as he alternates casting
Condanna Scissa
and
Scissione Condannata
.
Scudo Antimagia
is good for mitigating that damage.
When affected by
Infusione
, move to the designated side of the room.
Maiden alternates between casting
Martello della Creazione
and
Martello dell'Annientamento
(she always starts with
Martello della Creazione
). Taunt as needed, and use
Scudo Antimagia
and other cooldowns (as needed) to reduce the damage.
Help soak matching
Frammenti d'Essenza
during phase 2.
Throughout the fight, swap the boss after 2 stacks of
Desolazione
. Use cooldowns to mitigate the hit from the second
Desolazione
.
During Phase 1, the tank not actively tanking Fallen Avatar needs to tank Maiden of Valor, and position her to intercept energy beams from the Containment Pylons.
During Phase 1, dodge
Lame Oscure
, move to avoid damage from
Caos Indomabile
, and run away from Fallen Avatar to reduce damage from
Frantumazione delle Realtà
.
During Phase 2, use
Passo Spettrale
to get away and avoid falling into lava.
Use defensive cooldowns as needed to reduce the damage taken from
Vilartigli
. Avoid cleaving the raid!
Taunt swap immediately after reaching 5 stacks of
Vilartigli
, as the next melee hit (and all subsequent hits for 25 seconds) will deal 250% extra damage.
Position yourself to avoid being knocked off the platform when
Singolarità Penetrante
lands.
Help soak small
Detonazione d'Armageddon
as you are able.
You can soak
Grandine d'Armageddon
with defensive cooldowns, but players with immunity effects are generally better suited unless you no longer need your defensive cooldowns to comfortably tank the boss.
The Nighthold
Skorpyron
Scudo Antimagia
is excellent at reducing damage from
Taglio Arcano
. Use it liberally!
Use
Presa di Malacarne
to help gather adds for DPS to cleave them down.
Chronomatic Anomaly
Scudo Antimagia
is excellent at reducing damage from
Particelle Cronometriche
. Use it liberally, and be sure to taunt swap or kill the boss before reaching 10 stacks.
Trilliax
Scudo Antimagia
is excellent at reducing damage from
Fendente Arcano
. Use when you already have a stack of the debuff, and be sure to swap threat with your co-tank upon reaching two stacks.
Passo Spettrale
can help with traveling to pick up
Fetta Tossica
.
Spellblade Aluriel
Annichilimento
is her most dangerous ability. Save your defensive cooldowns for it, especially once you are already debuffed.
Star Augur Etraeus
Star Augur deals no physical damage, and his add during phase 3 only autoattacks for a modest amount.
Scudo Antimagia
can be helpful when things get dicey.
Passo Spettrale
is helpful for quickly traveling around the room to spread out or stack up (depending on phase).
High Botanist Tel'arn
Tel'arn's
Assalti Ricorrenti
is most dangerous when at high stacks, so use cooldowns to mitigate the damage once your co-tank taunts off of you.
Krosus
Krosus is more dangerous after tank swaps due to
Marchio Ardente
. Use
Scudo Antimagia
and cooldowns to mitigate the damage leading up to taunt swaps, and self-healing tools once the swap has occurred.
Passo Spettrale
is helpful for quickly getting off the current section of bridge before Krosus breaks it away.
Tichondrius
Most groups have no trouble killing
Banchetto al Sangue
adds while they are tanked near the boss at this point. If you need, you can kite them away to reduce their self-healing.
Elisande
Scudo Antimagia
is excellent at reducing damage from the many, many sources of spell damage in this encounter. You know what to do!
Whenever possible, tank Elisande and the adds near each other so that your DPS can cleave both targets.
Move Elisande and adds out of Slow bubbles so that your melee do not get debuffed trying to reach them!
Gul'dan
Can
Scudo Antimagia
reduce damage from
Vilfalce
? Yes, it can!
Gul'dan will chain-cast
Vilfalce
like a madman if you stand near an ally, so whenever you have threat you should always keep a bit of distance from everyone else.
Once below 85% health, Gul'dan upgrades to
Vilvincoli Potenziati
, which knock you back. Make sure you won't get knocked off of the platform by tanking him near the middle of the room.
When you are knocked back by
Vilvincoli Potenziati
, use
Scudo Antimagia
(and other cooldowns if needed) or
Barriera Risonante
to solo-soak, then
Passo Spettrale
to get back in range.
During the final phase, tanking Gul'dan just outside the well in the middle of the room allows your melee DPS to soak
Corrosione d'Anima
to prevent
Mietitura Oscura
from dealing raid-wiping damage. Many tanks pull Gul'dan all the way to the edge to make escaping
Tempesta del Distruttore
easier, the range is the same no matter where he is tanked, and tanking him away from the well prevents melee from being able to soak.
Emerald Nightmare
For a list of Wowhead's guides on the Emerald Nightmare, check our
Raid Overview and Rewards
page!
Nythendra
Use
Passo Spettrale
to move away from the group for
Putrefazione Instabile
, and use
Scudo Antimagia
to reduce its damage.
Elerethe Renferal
Try to grab a feather before Elerethe transitions to the next platform so you can quickly get to her. Otherwise, use
Passo Spettrale
to get across the bridge as quickly as possible.
Use
Presa Mortale
and
Presa di Malacarne
to help gather spiders.
Ursoc
Scudo Antimagia
can help reduce damage taken from Miasma on Heroic and Mythic difficulties.
Il'gynoth
Presa Mortale
and
Presa di Malacarne
are tremendous at bringing Nightmarish Ichor to the Eye of Il'gynoth just before they explode.
Scudo Antimagia
is tremendously effective against the Nightmare Horror's Eye of Fate.
Save
Passo Spettrale
to move faster if you need to exit Il'gynoth's inside phase (particularly on Mythic).
Dragons of Nightmare
Presa Mortale
and
Presa di Malacarne
are helpful in bringing adds closer to the Dragons so that melee dps can cleave them down.
Scudo Antimagia
is strong against the Dragons' breath attacks.
Save
Passo Spettrale
to move faster when swapping Dragons with your co-tank.
Cenarius
Presa Mortale
and
Presa di Malacarne
are helpful in bringing adds closer together and towards the melee dps.
Speccing into
Conversione Runica
can be helpful for reducing Cenarius' spear damage (and thus pool size) during phase 2.
Xavius
All cooldowns reset before you leave the dream phase, so be sure to use them liberally before exiting.
Trial of Valor
Wowhead has partnered with FatbossTV on their
guides to Trial of Valor!
Odyn
When adds are active, move Hyrja/Hymdall so that your dps can cleave them while attacking adds. Just don't move them too close to one another.
Presa Mortale
can help get adds to their runes more quickly.
During phase 2, do the same with Odyn, but don't get to close to Hyrja/Hymdall if they are also active.
Scudo Antimagia
can reduce damage from Odyn's Unerring Blast in phases 1 and 2, and Cleansing Flame/Arcing Storm during phase 3.
Passo Spettrale
helps in running away from Odyn when he casts Stormforged Spear. You should probably have your co-tank move him away from you, too, to help with your low mobility.
Guarm
Guarm hits quite hard, so maintain your Bone Shield at all times and make the most of your active mitigation. Be liberal with your defensive cooldowns, as you can die very quickly in this fight. Dying with cooldowns unspent is a cardinal sin!
Always stand together with your co-tank so that your melee dps don't get destroyed by
Multitesta
.
Scudo Antimagia
is good at reducing damage taken from Guardian's Breath.
Helya
Presa Mortale
and
Presa di Malacarne
are both extremely helpful in gathering adds for the dps to cleave down during phase 2.
The Grimelord in phase 2 will increase your damage taken dramatically, so have cooldowns ready or have your offtank swap him with you.
Scudo Antimagia
is an excellent cooldown for Helya's Breath attacks, particularly during phase 3 when you won't be able to self-heal effectively for 10 seconds after her breath.
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