Battle for Azeroth Demo - Lightforged Draenei and Highmountain Tauren Racials, First Look at New Zones
03/11/2017 alle 17:12
World of Warcraft: Battle for Azeroth was announced at BlizzCon 2017 today and we got to play a demo of it at the convention! These are some notes that were taken during our experience playing the World of Warcraft: Battle for Azeroth Demo.
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This Article is part of our
BlizzCon 2017 Coverage
If you are interested in knowing more about Allied Races, check one of the articles below
Allied Races Announcement
More Information on Allied Races
More Allied Races to Come
Lightforged Draenei in the Wowhead Modelviewer
Highmountain Tauren in the Wowhead Modelviewer
You can also see our full coverage in our
Please note that you start the demo at level 110 and item level 185.
The characters have ~16k health and 4k mana.
These seem to indicate a
in the upcoming expansion.
Alliance - Lightforged Draenei
Lightforged are a special race of Draenei that were blessed by the light. Character customization offers new horn styles, light-touched tattoos that can be changed and the glowing rune on their forehead is also customizable.
Playable classes are Warrior, Paladin, Hunter, Priest, Mage.
Giudizio della Luce
Call down a strike of Holy energy, dealing 5,150 Holy damage to enemies within 5 yards after 3 sec. 40 yd. 2.5 min CD. Instant.
Forgia di Luce
Summon a Forge of Light, enabling Blacksmithing. Blacksmithing skill increased by 10.
Experience gained from killing Beasts increased by 20%.
Dottrina della Luce
When you die the Light avenges you, dealing 1,248 Holy damage to enemies within 8 yards and healing allies for 1,486.
Resistenza al Sacro
Reduces Holy damage taken by 1%.
Horde - Highmountain Tauren
Highmountain Tauren were first introduced in Legion, in the Highmountain zone. The characteristics that separate them from regular Mulgore Taurens are also customizable. Tribal Painting on their fur and face, carved tribal markings on their horns as well as the horns themselves are customizable, variations of their moose like horns.
In druid form the horns on the bear and cat form change to moose horns.
Playable classes are Warrior, Hunter, Shaman, Monk, Druid.
Scatto del Toro
Charges forward for 1 sec, knocking enemies down for 1.5 sec. 2 min CD.
Orgoglio dei Corno Ferreo
Mining skill increased by 15 and allows you to mine faster.
Increases Versatility by 1%.
Reduces damage taken by 330.
Il Risparmio è il Miglior Guadagno
You have a chance to loot additional meat and fish.
Note on Allied Races:
When Battle for Azeroth releases, fresh made Allied Races will start at level 20.
These are the other 4 Allied Races:
Dark Iron Dwarves
Note on Customization:
On this demo there did not appear to be any new customization for existing races.
Alliance - Kul Tiras, Drustvar
Drustvar seems to be a small human village that was once lively until recently. Everyone in the town seems to be frozen in time but still breathing, an effigy sits in the center of the town protected by some strong magic.
Kul Tiras has a few other subzones, Fallhaven, Caver's Harbor, Barrowknoll Cemetery, Fletcher's Hollow, and Gol Koval. The area seems to have a Stormheim's woods or Grizzly Hills type of feel. Rares and Treasures are found all around the zones.
North is Carver's Harbor a small harbor and pig farm, infested with wicker beasts, dog-like creatures that have wooden masks and armor, reminding you of Trolls.
In the center is Barrowknoll Cemetery which is dark and misty. It seems most of the creatures here would be friendly, such as stags, does, and tiny bunnies; all have been bewitched or cursed with blue glowing eyes and have become hostile. Further into the Cemetery there are spirits and more wicker wearing beasts and creatures.
South the land becomes somewhat dry and the creatures that inhabit it are large bats and large bonespiders, then more skeletal creatures.
Even further south is a mountain covered in ice and snow, a large arcane stone sentinel can be seen from the distance.
Lastly to the southeast is Fletcher's Hollow, a small area has some humans fighting off massive amounts of wicker beasts and thralls. There is the Elderstone Mine that is shrouded in a ominous purple light. The overall feel of this entire zone gives off the feeling you are fighting against a witch-like being that is trying to curse all the living creatures of the land.
Horde - Zandalar, Nazmir
Nazmir is a traditional troll area. The first thing you notice is the massive Blood Moon in the sky.
Moss and vine covered Troll ruins is what you see when you first start in this zone.
There are a few named subzones, The Necropolis, Shaldra'mah, Terrace of Sorrows, and Bloodbutcher Outpost.
Friendly mask wearing floating spirits litter the starting area. The first quest you do allows you to transform into a Blood Troll once you appear close to Shaldra'mah.
As you progress farther into the zone, it becomes dark and misty with large elites. Rares and Treasures appear on the map as you are questing.
You traverse a broken bridge to The Necropolis. After drawing some runes and sounding the drum you enter the Necropolis, which is guarded by two Zandalari Empire stone guardians.
Inside you see a large floating troll named Bwonsamdi, swirling in souls around him. He is the quest giver for The Necropolis.
Further east is Shaldra'mah, as you approach you see they are hostile until you get closer and transform into a Blood Troll, a tall pale troll with blood stained feet and legs up to the knee, blood stained hands to your elbows, neck stained blood and vials of blood hanging from the waste. Your hair is also soaked in blood and your eyes are black and sunken.
In this village the females are the leaders, and literally everything is soaked in blood and they worship a god that is a large blood bat. Southeast is the Terrace of Sorrows, large lizard, komodo dragon-like monsters infest these ruins along with some large vultures.
Further in there are starving trolls and raptor like creatures as well as some that have risen from the dead. Lastly there is a large structure that was walled off in the demo. It looked like a sunken temple-esque place, possibly a dungeon later on named Zul'Nazan.
Druids have Mark of the Wild again.
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