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Cataclysm Preview: New Profession Info
Live
Pubblicato
06/12/2010 alle 04:08
da
Malgayne
Cataclysm is tomorrow (or today really), and one of the (many) things that will become available when the clock strikes midnight is the new professions.
Not only will everyone have access to the new profession,
Archaeology
, they'll also be able to level the existing professions up to 525 skill—for a rank of
Illustrious Grand Master!
We have (of course) written up a preview of all the professions, archaeology included, below. Like many of these posts, this content has been posted in our
Cataclysm Guide
for a while now, but this seemed like a good time to make sure you guys had quick and easy access to all the info. So check it after the break!
Tradeskills
Some tradeskill crafting recipes will now grant multiple skill-ups relative to the difficulty of the item. For example, the tailor-crafted
Tonaca di Seta Mortale
grants 3 skill points upon crafting!
Professions are no longer listed under your general tab in the spellbook but have moved to their own tab inside of the spellbook. Inside you will find all your professions, with progress bars for the skill level and any specializations if you have one. Each profession will have all of its relevant spells linked to it (e.g. Jewelcrafting will have
Oreficeria
and
Prospezione
). See it
here
!
Alchemy
Alchemy Home
|
What's New In Cataclysm
Alchemists will be seeing a few major changes in Cataclysm, including a couple of crazy new recipes (like the
Pozione Enigmatica
or the
Pozione di Rocciafonda
), a new transmutation system, and their very own mount!
Fiala delle Sabbie
- Teaches the unique
Draco di Arenaria
mount. It allows the alchemist to turn into a dragon, fly at mount speed, and even carry a passenger!
Pietra Alchemica Possente
- Alchemist-only trinket. Increases Stamina, Mastery, and healing/mana potions' effect. Required for transmutations.
Alchemist's Tarots
- You can craft a tarot card for every skill range of Alchemy (e.g.
Journeyman Alchemist's Tarot
for 1-150). Cards can be traded and sold, and using them increases the user's Alchemy skill by 1.
Calderone da Battaglia
/
Gran Calderone da Battaglia
- Guild rewards. Basically like a
Creazione Pozzo dell'Anima
, but for Flasks instead of Healthstones.
Gem Transmutations now take 3 uncommon/green gems of the same color (e.g. if I want to transmute an
Rubino Infernale
, I need 3
Corniola
s), as well as 3 of a certain herb (
Cuorfiorito
in this example).
Only one raw meta gem -
Diamante Spirito Tenebroso
. It is created by transmuting 3 of each uncommon/green gem. Note that you get 2 Diamonds per transmutation.
No more elemental transmutations.
Trasmutazione: Elementi Viventi
turns 15 Volatile Life into 15 of any (random) other Volatile element.
There are two metal transmutations -
Lingotto di Pirio
(4x
Lingotto d'Elementio
s, 4x
Terra Instabile
s) and
Trasmutazione: Veroro
.
Blacksmithing
Blacksmithing Home
|
What's New In Cataclysm
New base materials include: various Volatile elements,
Lingotto d'Obsidio
s,
Obsidio a Spirale
s, and
Lingotto d'Elementio
.
New pseudo sets include: Bloodied Pyrium, Ornate Pyrium, Hardened Obsidium, Redsteel, and Stormforged.
Chiave Universale d'Obsidio
is the new Blacksmithing key, and
Verga d'Elementio
is the new component for Cataclysm's Enchanting rod.
Blacksmiths get to keep their additional sockets from Wrath of the Lich King.
Enchanting
Enchanting Home
|
What's New In Cataclysm
The new basic materials are:
Polvere Ipnotica
,
Essenza Celestiale Inferiore
/
Essenza Celestiale Superiore
,
Frammento Divino
, and
Cristallo del Maelstrom
.
Most weapon enchants provide procs instead of passive bonuses - see
Cacciatore di Elementali
or
Calcaventi
, for example.
Enchanters-only ring enchants will provide only base stats - strength, agility, stamina, or intellect.
Exclussive new pet:
Lampada Magica
/
Lanterna Incantata
.
Engineering
Engineering Home
|
What's New In Cataclysm
Arma da Fuoco ad Alto Potenziale
is not only a tool required for some cool schematics, but also a powerful weapon!
Depredatore di Bottino Automatico
, for all your looting needs.
Two new pets -
Mascotte Meccanica Disarmata
and
Distruttore di Mondi Personale
.
A number of new gadgets for your gloves and belt.
Cogwheel Gems
for your Engineering goggles.
Herbalism
Herbalism Home
|
What's New In Cataclysm
now grants Haste rating in addition to the healing effect.
Velo di Azshara
,
Sbocciacenere
,
Vite Tempestosa
,
Cuorfiorito
,
Frustaliana
, and
Gelsomino del Crepuscolo
are the new Herb objects.
All of the new herbs have a (small) chance to drop
Seme Vitale
, as well as some
Vita Instabile
.
No more Frost Lotus-like rare herbs!
Inscription
Inscription Home
|
What's New In Cataclysm
Pigmento Cinereo
is the new pigment, and
Inchiostro di Nerocupo
is the ink created with it.
Braci Ardenti
and
Inchiostro Infernale
are the rare equivalents of the two above.
Polvere Dissolvente
is the 81+ equivalent of
Polvere Rimovente
. Like its predecessor, it is used to remove Glyphs your character is currently using.
Diario dell'Avventuriero
is a new handy item that has a chance to buff your quest experience gain, damage vs. beasts/humans/dragonkin, movement speed, or give you a chance to heal yourself with attacks.
Documenti Falsi
start a quest that rewards you with 10g.
Carta di Lunacupa Distruttiva
, of course. It produces a random card from one of the four new decks -
Mazzo del Terremoto
,
Mazzo dell'Uragano
,
Mazzo dello Tsunami
, or
Mazzo del Vulcano
.
Cheap replacements for the should enchants.
Fun items like
Melma di Origami
,
Roccia di Origami
, and
Scarabeo di Origami
.
Jewelcrafting
Jewelcrafting Home
|
What's New In Cataclysm
New uncommon gems:
Corniola
,
Pietra Notturna
,
Essonite
,
Diaspro
,
Alicite
, and
Zefirite
.
New rare gems:
Rubino Infernale
,
Occhio Demoniaco
,
Topazio Ardente
,
Smeraldo Onirico
,
Ambra Pregiata
, and
Zaffiro Oceanico
.
Only one meta gem:
Diamante Spirito Tenebroso
.
Monocolo di Rubino dell'Orefice
.
Prisma Infuocato
takes 3 of every uncommon gem and drops some rare gems.
Occhio di Chimera
is the reagent for the new JC-only gems.
Leatherworking
Leatherworking Home
|
What's New In Cataclysm
Cuoio Selvaggio
,
Scaglie di Drago Annerite
, and
Scaglie del Mare Profondo
are the new basic materials.
Cheap leg reinforcements.
LW-only Bracer enchants will provide only base stats.
Several pseudo sets - Bloodied Dragonscale, Bloodied Leather, Bloodied Scale, Bloodied Wyrmhide, Darkbrand, and Tsunami.
Mining
Mining Home
|
What's New In Cataclysm
Minerale d'Obsidio
is the new lower level common metal.
Minerale d'Elementio
is the higher level one.
Minerale di Pirite
is the rare vein, sometimes found instead of Elementium.
Skinning
Skinning Home
|
What's New In Cataclysm
Cuoio Selvaggio
,
Scaglie di Drago Annerite
, and
Scaglie del Mare Profondo
are the new materials obtained through Skinning.
Tailoring
Tailoring Home
|
What's New In Cataclysm
Tessuto di Telardente
is the new cloth. It can be turned into
Rotolo di Telardente
or used for
Tessuto di Telardente Disfatto
.
Instead of specialization-specific cloths, Tailors will be able to create Dreams by combining 8 Stacks of Embersilk and 30 of any one of the Volatile elements. The element will determine the type of dream created (e.g.
Fuoco Instabile
is a reagent for
Stoffaonirica
).
More powerful spellthreads and Tailor-only cloak enchants.
New pseudo sets like Deathsilk, Emberfire, Fireweave, and Spiritmend.
Flavor items like
The sexiest dress in Azeroth
and
Cilindro d'Alta Società
.
The new bags will be
Sacca di Telardente
and
Sacca dell'Illusione
.
Other Skills
Archaeology
Archaeology Home
|
Research Projects
Archaeology
is a brand new secondary profession introduced in Cataclysm. Similarly to the other secondary professions - Cooking, First Aid, and Fishing - it can be trained regardless of how many of the rest you have. As the name suggests, this new profession involves a lot of riding/flying around, digging, and searching for long-lost artifacts unearthed by Deathwing's reemergence. Here is how it works:
When you first train Archaeology, you are given the spell
Rilevamento
. You also gain the ability to track dig sites on your
world map
- make a note here, not the minimap. Each one of the 4 continents will have 4 dig sites (marked with a little digging shovel icon) at any one time - and those sites will be randomly generated for every player, which should mitigate competition for resources and ganking to a minimum. In addition to that, every player can only dig in the dig sites marked for him or her - and the only way to get a new dig site to spawn is to exhaust an old one by unearthing all 3 fragments in it.
When you get to a dig site (zone maps also display those, by the way - as pretty visible red circular shapes), you need to start Survey-ing it. Every time you cast Survey, surveying equipment will spawn next to you - it consists of a spyglass-looking part, and a light. The (front lens of the) spyglass indicates the direction the closest fragment is to you, and the light indicates how close you are to it. Green means very close - within 30-40 yards of it; yellow is medium distance, and red is far away. If you cast Survey within about 10 yards of a fragment's location, you will unearth it and loot a few fragments of an artifact of one of the 10 races - determined by the type of dig site you are researching.
You need fragments to "Solve" artifacts. The first time you pick a fragment of a certain race, you are randomly assigned an artifact of appropriate level/tier from that race's "collection". Every artifact requires a different number of fragments, but the starting ones are around 30. When you get to that number, you can click the "Solve" button in your Archaeology window and turn the fragments into the artifact, which then appears in your inventory. Any leftover fragments are reassigned to the next artifact of that race.
There are two types of artifacts - common and rare. Common is the kind of stuff you will be getting almost all the time - relatively easy to solve, and rewarding only a gray item you can sell. Rare artifacts are the ones that actually give your character something - a pet, a mount, a weapon, and so on. Something worth mentioning about the weapons - they seem to be Bound to Account, but not in the way Heirlooms are. You will still be able to trade those between characters on your account, but they won't scale with level. So if you create some weapon for your 85 raiding character, and you no longer need it, your alts will be able to receive that item in the mail but won't be able to use it until they meet the level requirement for it.
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