Well… This was a rather painful solo, and quite risky.
It appears Garothi Worldbreaker's Estirpazione
got a limit of 60 yards range… And there is thankfully a place in the arena where you could stand that is further away than that! (It should probably get fixed)
Well there is a slight problem… Boss is in berserk and quite far away… way too far to reach with simple spells. So how will you possibly be able to hurt him without getting crushed into pieces?
Oh well good thing us Protection Paladins got a bunch of CDs to help us!... That’s right… CDS!
5 minute ones aswell… takes awhile…
This whole boss took 8 hours and 11 minutes to cheese down, and it was not faceroll either, having to pay attention all that time.
Can you imagine a single misstep? A bit too late Guardiano dei Re Antichi
and he would be able to destroy you with a meele hit (he almost did at 10:57)… being a little careless with movement, or bubbling too early could also punish you severly.
At 6:30 you could see a misplay I did. I went too quickly back to the “safezone”, which lead to a bombardment hiting me, thankfully
got me covered (I knew there was a reason I picked that talent!)
DCs would also feel rather roughTactics:
ilvl: 963. Traits: 79
So, the tactics are quite straightforward. But even then it is a real pain to do them for 8+ hours straight.
You want to Fervido Difensore
, Ira Vendicatrice
along with a trinket if you have one on the way to the boss. Drums can be used each second “rush”. The legendary “Catena di Thrayn
” is VERY much recommended, so you are able to top yourself each
. The legendary helmet Risolutezza di Saruan
is also recommended so you have 2 charges of your insta topping ability.
When you are almost in melee range, use Guardiano dei Re Antichi
so you will survive the melee combat. Get Scudo del Virtuoso
going quickly, along with Occhio di Tyr
to increase your chance of survival. Make sure you get out of melee range quickly, before Guardiano dei Re Antichi
is gone, else you might fall to one of his melee hits (especially when he is below 20%, since he deals 40% more damage).
You need to save Scudo Divino
. If you have the debuff on you, and he is in berserk it will deal about 100% of your HP each missile. Keep an eye on the debuff, it could come the moment you rush towards the boss or when you are about to leave. Oh and make sure that you are in the “safezone” quickly after Vilbombardamento
is done, or he will put up another one on you within a few seconds.
At 60% HP and 20% HP he casts Programma Apocalisse
. Your damage taken will be very low during it, so if you have the Vilbombardamento
buff kite it off… DO NOT BUBBLE IT! You need to save Scudo Divino
for the end of the Programma Apocalisse
cast (since you won’t destroy any weapons, it will deal huge dmg). He gets a stacking dmg increase after each Programma Apocalisse
. When he is below 20% he will therefore have 40% damage increase. This also works for his Annichilimento
will keep hitting you during the encounter (they do not get a dmg boost from berserk tho, but they scale with the Programma Apocalisse
dmg boost). I suggest using
for the Annichilimento
right before you are about to rush. Since it will reduce the damage taken, which makes it go faster for you to top yourself with Lampo di Luce
Make sure you have 2 charges of
ready once you rush in, you will need them.