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WoW Classic Best Enchants for Phase 1 By Slot
Classico
Pubblicato
29/09/2019 alle 00:14
da
perculia
With WoW Classic out for over a month, you may find yourself with some desirable pieces of gear in Phase 1 that you plan on using for a while. We've made a list of the best WoW Classic end-game PvE enchants available in Phase 1, so you can further improve the stats on your gear.
Where are Enchants From?
Most item augments come from the Enchanting profession (Chest, Cloak, Bracer, Gloves, Boots, Weapons), but Engineering provides Ranged Weapon improvements, Argent Dawn for Shoulders, and Arcanums for Helms and Legs. Necks, Belts, Rings, and Trinkets cannot be enchanted in Classic WoW.
Enchanting is a primary profession that allows players to apply permanent (but replaceable) buffs to weapons and gear, as well as the ability to craft Wands, consumables, and reagents used by other professions. Enchanters also have access to the spell Disenchant, allowing you to destroy items for materials which are used to Enchant items, or sold on the Auction House. Enchanting can be profitable and very useful as it is used heavily for both PvE and PvP scenarios.
You can enchant your own gear, as well as other players of your faction through the Trade Interface. Open a trade and have their player put their item in the "will not be traded" area at the bottom of the window. Choose the desired enchant in the Profession UI and then click on the item.
Enchanters can command tips for providing rare enchants for players, so you may want to advertise in Trade if you have a special recipe.
If you'd like to learn about the best enchants for all classes in Classic WoW, including advice on later phases, check out our Enchant Guides. We also have an
Enchanting Guide
going over the sources for each recipe and type of Enchanting Material.
Balance DPS Druid
Feral DPS Druid
Feral Tank Druid
Healing Druid
Hunter
Mage
Ret Paladin
Healing Paladin
Prot Paladin
Healing Priest
Shadow Priest
Rogue
Enhancement Shaman
Elemental Shaman
Healing Shaman
Warlock
DPS Warrior
Tank Warrior
Weapon Enchants
Formula: Enchant Weapon - Crusader
is a drop from
Scarlet Spellbinder
in Western Plaguelands, requiring 4
Large Brilliant Shard
and 2
Righteous Orb
, the latter of which can only be farmed in
Live Stratholme
. This enchant proc the
Holy Strength
buff, increasing Strength by 100 for 15 sec, and both MH and OH weapons can have buffs active at once. This enchant is highly desirable for melee DPS and tanks, and Horde get an extra benefit as it can proc from the extra swings granted by
Windfury Totem
.
Formula: Enchant Weapon - Healing Power
is a drop from bosses in Molten Core, requiring 4
Large Brilliant Shard
, 8
Greater Eternal Essence
, 6
Living Essence
, 6
Essence of Water
, 1
Righteous Orb
. It provides +55 Healing, making it powerful for all Classic WoW healers.
Formula: Enchant Weapon - Spell Power
is a drop from bosses in Molten Core, requiring 4
Large Brilliant Shard
, 12
Greater Eternal Essence
, 4
Essence of Fire
, 4
Essence of Water
, 4
Essence of Air
, 2
Golden Pearl
. It provides +30 Spell Damage, making it great for Caster DPS. The materials can be pricey, so
Formula: Enchant 2H Weapon - Major Intellect
is a cheaper Caster enchant.
Formula: Enchant Weapon - Superior Striking
is a drop from
Spirestone Warlord
in
Lower Blackrock Spire
, requiring 2
Large Brilliant Shard
and 10
Greater Eternal Essence
. It is the recommend enchant for any
Rogue
using Daggers, because of the way
Backstab
and
Ambush
calculates damage by amplifying the Weapon total.
Shield Enchants
Formula: Enchant Shield - Greater Stamina
is sold by
Daniel Bartlett
and
Mythrin'dir
, requiring 10
Dream Dust
. There aren't too many shield enchants available in Phase 1, so the 7 Stamina is good for both Tanks and Healers that use shields.
Thorium Shield Spike
, a crafted
Blacksmithing
item, deals damage every time you block, making this a good threat enhancement for Tanks, especially paired with items like
Force Reactive Disk
.
Ranged Weapon Scopes
Schematic: Biznicks 247x128 Accurascope
is an
Engineering
drop from Molten Core bosses, requiring 2
Lava Core
, 2
Essence of Earth
, 4
Delicate Arcanite Converter
, 6
Dark Iron Bar
, 1
Thorium Tube
. It provides a whopping 3% increased chance to hit
on that weapon
, making it powerful for
Hunters
and possibly allowing them to move points out of
Surefooted
.
Schematic: Sniper Scope
is an
Engineering
world drop, requiring 1
Mithril Tube
, 1
Star Ruby
, 1
Truesilver Bar
. It increases the damage of your ranged weapon, making it a good early enhancement for
Hunters
.
Helm and Leg Arcanums
There are five different types of Arcanums available in Phase 1 of WoW Classic. More Arcanums will be available in Phase 2, as well as ZG enchants in a later phase.
Lesser Arcanum of Rumination
grants 150 mana, making it good for
Healing Druids
.
Lesser Arcanum of Constitution
grants 100 hit points and is good for
Warrior Tanks
and
Paladin Tanks
.
Lesser Arcanum of Voracity
(+8 Intellect) is favored by most Caster DPS and Healers.
Lesser Arcanum of Voracity
(+8 Agility) is favored by Leather and Mail Physical DPS.
Lesser Arcanum of Voracity
(+8 Strength) is favored by Plate Physical DPS.
All Arcanums require you to turn in a Libram and some materials around the world. We have covered how to acquire all of these materials in our
WoW Classic Arcanum and Libram Guide
.
Shoulders - Argent Dawn
Chromatic Mantle of the Dawn
, providing +5 to all resistances, requires the Player to be Exalted with
Argent Dawn
. Once the Player reaches Exalted and completes
Chromatic Mantle of the Dawn
, the Argent Dawn Quartermaster will have more of these for sale, at a hefty price of 36 Gold. This is the only available Shoulder Enchant until Zul'Gurub and Naxxramas in later phases.
Cloak Enchant
Formula: Enchant Cloak - Lesser Agility
is a world drop from ~level 40 assassins such as
Syndicate Assassin
. It doesn't provide a large stat boost, but fortunately isn't very expensive at all taking 2
Lesser Nether Essence
. All Physical DPS will be after this enchant.
Formula: Enchant Cloak - Greater Resistance
is a drop from
Atal'ai Witch Doctor
in
Sunken Temple
, requiring 2
Lesser Eternal Essence
and 1 each of Heart of Fire, Core of Earth, Globe of Water, Breath of Wind, Ichor of Undeath. As there aren't many cloak options early on, this will be the best option for Casters and Healers.
Formula: Enchant Cloak - Superior Defense
is sold by
Lorelae Wintersong
and requires 8
Illusion Dust
. This is a good mitigation enchant for
Warrior Tanks
and
Prot Paladins
.
Chest Enchant
Formula: Enchant Chest - Greater Stats
is a world drop from max-level elites, requiring 4
Large Brilliant Shard
, 15
Illusion Dust
, 10
Greater Eternal Essence
.
Formula: Enchant Chest - Greater Stats
is considered to be the best chest enchant for all classes throughout Classic.
Formula: Enchant Chest - Major Health
provides 100 HP and is sold by
Qia
in limited supply. This is a weaker but cheaper option for tanks, only requiring 6
Illusion Dust
, 1
Small Brilliant Shard
.
Formula: Enchant Chest - Major Mana
is a drop from
Scarlet Enchanter
in Eastern Plaguelands, requiring 3
Greater Eternal Essence
, 1
Small Brilliant Shard
. This is a alternative option for
Restoration Druids
, providing +100 Mana.
Wrist Enchant
Formula: Enchant Bracer - Superior Strength
is a drop from
Deadwind Warlock
, requiring 6
Illusion Dust
, 6
Greater Eternal Essence
. It provides +9 Strength, and as there is no equivalent Agility enchant, it will be in demand by Leather, Mail, and Plate Physical DPS, as well as Tanks looking for Threat.
Formula: Enchant Bracer - Superior Stamina
is a drop from level 50-60 elites, requiring 15
Illusion Dust
. It provides +9 Stamina, making it good for Tank classes.
Formula: Enchant Bracer - Greater Intellect
is a drop from
Vilebranch Shadowcaster
in the Hinterlands, requiring 3
Lesser Eternal Essence
. It provides +7 Intellect, and is one of the few pure Intellect Enchants, making it desirable for most Casters and Healers.
Formula: Enchant Bracer - Superior Spirit
is a drop from level 50-60 Elites, requiring 3
Lesser Eternal Essence
, 10
Dream Dust
. It provides +9 Spirit, making it useful for
Shadow Priests
,
Restoration Druids
, and
Healing Priests
before better healing enchants are available in later phases.
Glove Enchant
Formula: Enchant Gloves - Greater Strength
is a drop from
Spirestone Mystic
in
Lower Blackrock Spire
, requiring 4
Greater Eternal Essence
, 4
Illusion Dust
. It grants +7 Strength, making it desirable for Plate Physical DPS.
Formula: Enchant Gloves - Greater Agility
is a drop from level 50 world mobs like
Legashi Rogue
, requiring 3
Lesser Eternal Essence
, 3
Illusion Dust
. It grants +7 Agility, making it desirable for Leather and Mail Physical DPS as well as Tanks for Dodge, Crit, and Armor.
Formula: Enchant Gloves - Riding Skill
is a world drop from max-level elites, requiring 2
Large Radiant Shard
, 3
Dream Dust
. As it increase your riding speed, it's a great enchant when you are
farming outdoors
for consumables or gold. There are no superb glove enchants for Casters or Healers in Phase 1, so you will likely use this for the utility.
Boot Enchants
Formula: Enchant Boots - Greater Agility
is a world drop from level 50-60 mobs, requiring 8
Greater Eternal Essence
. It grants +7 Agility, making it a great option for Physical DPS purely concerned about damage. However, the utility provided by
Enchant Boots - Minor Speed
will usually win out, except for
Ret Paladins
who already have
Pursuit of Justice
.
Enchant Boots - Minor Speed
at level 225 skill by Artisan and Master Enchanters, requiring 1
Small Radiant Shard
, 1
Aquamarine
, 1
Lesser Nether Essence
. The utility provided by additional movement speed is huge, leading to tanks getting to mobs faster to pick up aggro, casters and healers moving less so they get more casts off, and melee getting in range of the boss faster to keep DPSing.
Mithril Spurs
, a crafted
Blacksmithing
item, increase your riding speed, making it a great enhancement when you are
farming outdoors
for consumables or gold.
Notable Enchants Coming in Later Phases
Better enchants will become available in
later content phases
of Classic WoW.
Phase 2
introduces the Dire Maul dungeon and new Arcanums
Arcanum of Protection
,
Arcanum of Focus
,
Arcanum of Rapidity
.
Phase 3
adds a variety of reputation recipes, like
Formula: Enchant Bracer - Mana Regeneration
(wrist enchant for Priests),
Formula: Enchant Bracer - Healing
(wrist enchant for Healers),
Formula: Enchant Weapon - Agility
(weapon enchant for Druids and Hunters), and
Formula: Enchant Weapon - Mighty Intellect
(weapon enchant for Casters and Hunters)
Phase 4
adds Zul'Gurub, which means powerful Helm, Leg, and Shoulder enchants replacing most Arcanums.
Phase 5
adds more powerful enchants like
Formula: Enchant 2H Weapon - Agility
from Timbermaw reputation, as well as a number of drops from Ahn'Qiraj like
Formula: Enchant Gloves - Healing Power
,
Formula: Enchant Gloves - Superior Agility
,
Formula: Enchant Gloves - Shadow Power
,
Formula: Enchant Cloak - Subtlety
, and
Formula: Enchant Cloak - Dodge
.
Phase 6
adds Naxxramas, which has shoulder enchants from Sapphiron -
Might of the Scourge
and
Power of the Scourge
.
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